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» Using Games As a Means for Collaboration
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CHI
2009
ACM
16 years 10 days ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
HCI
2007
15 years 1 months ago
Asymmetric Synchronous Collaboration Within Distributed Teams
Teams performing physical tasks must often be distributed in space, and are often organized hierarchically. This means that systems to support collaboration between members must ac...
Mark Ashdown, M. L. Cummings
CEAS
2011
Springer
13 years 11 months ago
Spam or ham?: characterizing and detecting fraudulent "not spam" reports in web mail systems
Web mail providers rely on users to “vote” to quickly and collaboratively identify spam messages. Unfortunately, spammers have begun to use bots to control large collections o...
Anirudh Ramachandran, Anirban Dasgupta, Nick Feams...
HYPERTEXT
2009
ACM
15 years 9 months ago
A scalable, collaborative similarity measure for social annotation systems
Collaborative annotation tools are in widespread use. The metadata from these systems can be mined to induce semantic relationships among Web objects (sites, pages, tags, concepts...
Benjamin Markines, Filippo Menczer
BCSHCI
2008
15 years 1 months ago
Sharing vocabularies: tag usage in CiteULike
CiteULike is a collaborative tagging web site which lets users enter academic references into a database and describe these references using tags (categorizations of their own cho...
Sylvie Noël, Russell Beale