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IEE
2007
126views more  IEE 2007»
14 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
90
Voted
CHI
2004
ACM
15 years 10 months ago
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Most current designs of information technology are based on the notion of supporting distinct tasks such as document production, email usage, and voice communication. In this pape...
Gloria Mark, Víctor M. González
65
Voted
CODES
1999
IEEE
15 years 2 months ago
A hardware-software cosynthesis technique based on heterogeneous multiprocessor scheduling
In this paper, we propose a fast and simple heuristic for the cosynthesis problem targeting the system-on-chip (SOC) design. The proposed algorithm covers from implementation sele...
Hyunok Oh, Soonhoi Ha
COMPSAC
1999
IEEE
15 years 2 months ago
Dynamic Software Architecture Slicing
As the complexity of software systems increases, so need for a good mechanism of abstraction. architecture design is an abstraction, hiding an immense amount of details about the ...
Taeho Kim, Yeong-Tae Song, Lawrence Chung, Dung T....
ASPDAC
2005
ACM
113views Hardware» more  ASPDAC 2005»
15 years 3 months ago
Scalable interprocedural register allocation for high level synthesis
Abstract— The success of classical high level synthesis has been limited by the complexity of the applications it can handle, typically not large enough to necessitate the depart...
Rami Beidas, Jianwen Zhu