We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived lu...
Visual tracking, in essence, deals with non-stationary data streams that change over time. While most existing algorithms are able to track objects well in controlled environments,...
Developers, like all modern knowledge workers, are frequently interrupted and blocked in their tasks. In this paper we present a contextual inquiry into developers’ current stra...