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» Using Organic Computing to Control Bunching Effects
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159
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SI3D
2005
ACM
15 years 9 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
167
Voted
HPDC
2005
IEEE
15 years 9 months ago
A new metric for robustness with application to job scheduling
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
VISUALIZATION
2002
IEEE
15 years 8 months ago
Face-based Luminance Matching for Perceptual Colormap Generation
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived lu...
Gordon L. Kindlmann, Erik Reinhard, Sarah Creem
ECCV
2004
Springer
16 years 5 months ago
Adaptive Probabilistic Visual Tracking with Incremental Subspace Update
Visual tracking, in essence, deals with non-stationary data streams that change over time. While most existing algorithms are able to track objects well in controlled environments,...
David A. Ross, Jongwoo Lim, Ming-Hsuan Yang
111
Voted
CHI
2010
ACM
15 years 10 months ago
Evaluating cues for resuming interrupted programming tasks
Developers, like all modern knowledge workers, are frequently interrupted and blocked in their tasks. In this paper we present a contextual inquiry into developers’ current stra...
Chris Parnin, Robert DeLine