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» Using Organic Computing to Control Bunching Effects
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GROUP
2010
ACM
15 years 1 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICPR
2008
IEEE
15 years 9 months ago
Utilizing non-uniform cost learning for active control of inter-class confusion
In this paper, we demonstrate the use of learning with non-uniform error-cost as a novel technique to design a multiclass cost-sensitive classifier. We investigate two important ...
Dwi Sianto Mansjur, Qiang Fu, Biing-Hwang Juang
P2P
2007
IEEE
110views Communications» more  P2P 2007»
15 years 9 months ago
PISA: P2P Wi-Fi Internet Sharing Architecture
— The demand for cheap broadband Internet for nomadic users has created a market for Internet sharing. WiFi communities which allow their users to share their wired Internet conn...
Tobias Heer, Shaohui Li, Klaus Wehrle
143
Voted
ISSS
2002
IEEE
154views Hardware» more  ISSS 2002»
15 years 8 months ago
Optimal Code Size Reduction for Software-Pipelined and Unfolded Loops
Software pipelining and unfolding are commonly used techniques to increase parallelism for DSP applications. However, these techniques expand the code size of the application sign...
Bin Xiao, Zili Shao, Chantana Chantrapornchai, Edw...
CHI
2006
ACM
16 years 3 months ago
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
We explore how the placement of control widgets (such as menus) affects collaboration and usability for co-located tabletop groupware applications. We evaluated two design alterna...
Meredith Ringel Morris, Andreas Paepcke, Terry Win...