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» Using Semantics to Improve the Design of Game Worlds
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CHI
2004
ACM
15 years 5 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
WWW
2006
ACM
16 years 8 days ago
Efficient search for peer-to-peer information retrieval using semantic small world
This paper proposes a semantic overlay based on the small world phenomenon that facilitates efficient search for information retrieval in unstructured P2P systems. In the semantic...
Hai Jin, Xiaomin Ning, Hanhua Chen
91
Voted
IE
2007
15 years 1 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
MHCI
2009
Springer
15 years 6 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 11 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda