We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
A semantic sensor network describes the physical world using the metadata obtained from a sensor network. In this paper, we present our design and implementation of MeT, a real wo...
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...