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» Using Semantics to Improve the Design of Game Worlds
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POPL
2007
ACM
15 years 12 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 5 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
DMSN
2006
ACM
15 years 5 months ago
MeT: a real world oriented metadata management system for semantic sensor networks
A semantic sensor network describes the physical world using the metadata obtained from a sensor network. In this paper, we present our design and implementation of MeT, a real wo...
Hideyuki Kawashima, Yutaka Hirota, Satoru Satake, ...
HCI
2009
14 years 9 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
CHI
2006
ACM
16 years 1 days ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff