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NETGAMES
2003
ACM
15 years 6 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
153
Voted
SIMVIS
2007
15 years 2 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
136
Voted
IPPS
2010
IEEE
14 years 10 months ago
Use of Peer-To-Peer technology in Internet access networks and its impacts
Abstract--Objectives of the dissertation are impacts of Peerto-Peer (P2P) traffic on Internet core networks as well as novel approaches for using P2P technology in Internet access ...
Peter Danielis, Dirk Timmermann
139
Voted
DOLAP
2006
ACM
15 years 6 months ago
Designing ETL processes using semantic web technologies
One of the most important tasks performed in the early stages of a data warehouse project is the analysis of the structure and content of the existing data sources and their inten...
Dimitrios Skoutas, Alkis Simitsis
89
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BCSHCI
2009
15 years 1 months ago
Using technologies to support reminiscence
This paper is about the evolution of a system prototype called Pensieve whose goal is to support people's reminiscing practices. A number of technologies exist to manage memo...
Dan Cosley, Kathy Akey, Brian Alson, Jonathan Baxt...