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» Using UML for Modeling Complex Real-Time Systems
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ICAT
2007
IEEE
15 years 4 months ago
Construction of Virtual Assembly System with Real-Time Collision Detection
In the design of a large-scale device, it is very important to confirm that there is no interference or spatial conflict among the parts. Virtual reality devices have been used ...
Yuichi Tamura, Naoki Mizuguchi, Soju Matsumoto, He...
ATAL
2001
Springer
15 years 2 months ago
Evolving Real-Time Local Agent Control for Large-Scale Multi-agent Systems
Abstract. Control for agents situated in multi-agent systems is a complex problem. This is particularly true in hard, open, dynamic environments where resource, privacy, bandwidth,...
Thomas Wagner, Victor R. Lesser
DSRT
2003
IEEE
15 years 2 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
PSIVT
2007
Springer
354views Multimedia» more  PSIVT 2007»
15 years 3 months ago
Real-Time Hand Gesture Detection and Recognition Using Boosted Classifiers and Active Learning
In this article a robust and real-time hand gesture detection and recognition system for dynamic environments is proposed. The system is based on the use of boosted classifiers for...
Hardy Francke, Javier Ruiz-del-Solar, Rodrigo Vers...
92
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ATAL
2005
Springer
15 years 3 months ago
Bounded model checking for knowledge and real time
We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...
Bozena Wozna, Alessio Lomuscio, Wojciech Penczek