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» Using Vision for Animating Virtual Humans
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GW
2009
Springer
226views Biometrics» more  GW 2009»
14 years 7 months ago
Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion ...
Zhenbo Li, Patrick Horain, André-Marie Pez,...
HCI
2009
14 years 7 months ago
Guiding a Driver's Visual Attention Using Graphical and Auditory Animations
This contribution presents our work towards a system that autonomously guides the user's visual attention on important information (e.g., traffic situation or in-car system st...
Tony Poitschke, Florian Laquai, Gerhard Rigoll
NPAR
2000
ACM
15 years 1 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
SCA
2007
15 years 1 hour ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
COST
2007
Springer
86views Multimedia» more  COST 2007»
15 years 3 months ago
Presenting in Style by Virtual Humans
The paper addresses the issue of making Virtual Humans unique and typical of some (social or ethnical) group, by endowing them with style. First a conceptual framework of defining ...
Zsófia Ruttkay