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» Using Vision for Animating Virtual Humans
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102
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JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
83
Voted
ACMACE
2006
ACM
15 years 3 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
ISER
2000
Springer
120views Robotics» more  ISER 2000»
15 years 1 months ago
Virtual Exoskeleton for Telemanipulation
: The growing number of robotics application fields, mainly in services, has led to the increase of new needs as well as the development of new facilities for teleoperation. Resear...
Josep Amat, Manel Frigola, Alicia Casals
IJMHCI
2011
249views more  IJMHCI 2011»
14 years 4 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
ACMACE
2008
ACM
14 years 11 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...