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» Using Vision for Animating Virtual Humans
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WWW
2001
ACM
15 years 10 months ago
ViBE: virtual biology experiments
The virtual laboratories enhance learning experiences by providing the student with a supplement to the physical lab. The laboratories allow students to perform exercises as in an...
Rajaram Subramanian, Ivan Marsic
CVPR
2012
IEEE
13 years 2 days ago
From Pictorial Structures to deformable structures
Pictorial Structures (PS) define a probabilistic model of 2D articulated objects in images. Typical PS models assume an object can be represented by a set of rigid parts connecte...
Silvia Zuffi, Oren Freifeld, Michael J. Black
ACMACE
2006
ACM
15 years 3 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CHI
2009
ACM
15 years 10 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle