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SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
233
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POPL
2006
ACM
16 years 3 months ago
Fast and loose reasoning is morally correct
Functional programmers often reason about programs as if they were written in a total language, expecting the results to carry over to non-total (partial) languages. We justify su...
Nils Anders Danielsson, John Hughes, Patrik Jansso...
107
Voted
POPL
2012
ACM
13 years 11 months ago
Recursive proofs for inductive tree data-structures
We develop logical mechanisms and decision procedures to facilitate the verification of full functional properties of inductive tree data-structures using recursion that are soun...
Parthasarathy Madhusudan, Xiaokang Qiu, Andrei Ste...
126
Voted
CLEIEJ
2010
15 years 1 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
119
Voted
AOSD
2010
ACM
15 years 10 months ago
Disambiguating aspect-oriented security policies
Many software security policies can be encoded as aspects that identify and guard security-relevant program operations. Bugs in these aspectually-implemented security policies oft...
Micah Jones, Kevin W. Hamlen