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» Using games to investigate movement for graph comprehension
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MST
2011
207views Hardware» more  MST 2011»
14 years 4 months ago
Fixpoint Logics over Hierarchical Structures
Hierarchical graph definitions allow a modular description of graphs using modules for the specification of repeated substructures. Beside this modularity, hierarchical graph de...
Stefan Göller, Markus Lohrey
WCRE
2000
IEEE
15 years 1 months ago
A Structured Demonstration of Five Program Comprehension Tools: Lessons Learnt
The purpose of this panel is to report on a structured demonstration for comparing program comprehension tools. Five program comprehension tool designers applied their tools to a ...
Susan Elliott Sim, Margaret-Anne D. Storey, Andrea...
AIIDE
2007
14 years 11 months ago
Level Annotation and Test by Autonomous Exploration: Abbreviated Version
This paper proposes the use of an autonomous exploring agent to generate and annotate the waypoint graph as an offline process during level development. The explorer incrementally...
Christian Darken
ACMACE
2007
ACM
15 years 1 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
LCC
1994
248views Algorithms» more  LCC 1994»
15 years 1 months ago
Comparing the Power of Monadic NP Games
The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descripti...
Ronald Fagin