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» Using heart rate to control an interactive game
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60
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CHI
2009
ACM
15 years 10 months ago
Adaptive pointing: implicit gain adaptation for absolute pointing devices
Werner A. K?nig HCI-Group, University of Konstanz Box-D73, Universit?t Konstanz 78457 Konstanz, Germany werner.koenig@uni-konstanz.de Jens Gerken HCI-Group, University of Konstanz ...
Harald Reiterer, Jens Gerken, Stefan Dierdorf, Wer...
HASE
1998
IEEE
15 years 1 months ago
Combining Various Solution Techniques for Dynamic Fault Tree Analysis of Computer Systems
Fault trees provide a graphical and logical framework for analyzing the reliability of systems. A fault tree provides a conceptually simple modeling framework to represent the sys...
Ragavan Manian, Joanne Bechta Dugan, David Coppit,...
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
15 years 4 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
RT
2001
Springer
15 years 2 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
73
Voted
GROUP
2007
ACM
15 years 1 months ago
Feedback for guiding reflection on teamwork practices
Effective communication in project teams is important, but not often taught. We explore how feedback might improve teamwork in a controlled experiment where groups interact throug...
Gilly Leshed, Jeffrey T. Hancock, Dan Cosley, Popp...