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IISWC
2006
IEEE
15 years 3 months ago
Performance Cloning: A Technique for Disseminating Proprietary Applications as Benchmarks
Many embedded real world applications are intellectual property, and vendors hesitate to share these proprietary applications with computer architects and designers. This poses a ...
Ajay Joshi, Lieven Eeckhout, Robert H. Bell Jr., L...
AP2PC
2004
Springer
15 years 2 months ago
On Exploiting Agent Technology in the Design of Peer-to-Peer Applications
Abstract. Peer-to-peer (P2P) architectures exhibit attractive properties for a wide range of real world systems. As a result they are increasingly being applied in the design of ap...
Steven Willmott, Josep M. Pujol, Ulises Cort&eacut...
CEC
2008
IEEE
15 years 3 months ago
Automatic model type selection with heterogeneous evolution: An application to RF circuit block modeling
— Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a cost effe...
Dirk Gorissen, Luciano De Tommasi, Jeroen Croon, T...
HAPTICS
2003
IEEE
15 years 2 months ago
Controller Design for a Wearable, Near-Field Haptic Display
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Robert W. Lindeman, Justin R. Cutler
80
Voted
CHI
2007
ACM
15 years 1 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann