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106
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GLVLSI
2003
IEEE
145views VLSI» more  GLVLSI 2003»
15 years 6 months ago
Using dynamic domino circuits in self-timed systems
We introduce a simple hierarchical design technique for using dynamic domino circuits to build high-performance self-timed data path circuits. We wrap the dynamic domino circuit i...
Jung-Lin Yang, Erik Brunvand
ATAL
2008
Springer
15 years 3 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
89
Voted
EOR
2007
66views more  EOR 2007»
15 years 1 months ago
Analysis of the queue-length distribution for the discrete-time batch-service Geo
In this paper, we consider a discrete-time finite-capacity queue with Bernoulli arrivals and batch services. In this queue, the single server has a variable service capacity and s...
Xeung W. Yi, Nam K. Kim, Bong K. Yoon, Kyung C. Ch...
SPIRE
2005
Springer
15 years 7 months ago
Retrieval Status Values in Information Retrieval Evaluation
Retrieval systems rank documents according to their retrieval status values (RSV) if these are monotonously increasing with the probability of relevance of documents. In this work,...
Amélie Imafouo, Xavier Tannier
AAMAS
2011
Springer
14 years 8 months ago
Aggregating value ranges: preference elicitation and truthfulness
We study the case where agents have preferences over ranges (intervals) of values, and we wish to elicit and aggregate these preferences. For example, consider a set of climatologi...
Joseph Farfel, Vincent Conitzer