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SIGGRAPH
1999
ACM
15 years 9 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
SMA
1999
ACM
152views Solid Modeling» more  SMA 1999»
15 years 9 months ago
Fast volume-preserving free form deformation using multi-level optimization
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
Gentaro Hirota, Renee Maheshwari, Ming C. Lin
VISUALIZATION
1998
IEEE
15 years 8 months ago
Interpolation of triangle hierarchies
We consider interpolation between keyframe hierarchies. We impose a set of weak constraints that allows smooth interpolation between two keyframe hierarchies in an animation or, m...
Axel Friedrich, Konrad Polthier, Markus Schmies
236
Voted
DAI
1998
Springer
15 years 8 months ago
Physically Based, Self-Organizing Cellular Automata
A physically based system of interacting polyhedral objects is used to model self-assembly and spontaneous organization of complex structures. The surfaces of the polyhedra in the ...
Alan Dorin
118
Voted
APGV
2007
ACM
115views Visualization» more  APGV 2007»
15 years 8 months ago
A roughness measure for 3D mesh visual masking
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
Guillaume Lavoué