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» Vector Geometry for Computer Graphics
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110
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SI3D
2010
ACM
15 years 8 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
129
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
2.5D cartoon models
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
Alec Rivers, Takeo Igarashi, Frédo Durand
112
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Image-based visual hulls
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry a...
Wojciech Matusik, Chris Buehler, Ramesh Raskar, St...
102
Voted
RT
2000
Springer
15 years 6 months ago
Wavelet Radiosity on Arbitrary Planar Surfaces
Abstract. Wavelet radiosity is, by its nature, restricted to parallelograms or triangles. This paper presents an innovative technique enabling wavelet radiosity computations on pla...
Nicolas Holzschuch, François Cuny, Laurent ...
104
Voted
DCC
2006
IEEE
16 years 2 months ago
Analysis of Multiple Antenna Systems with Finite-Rate Feedback Using High Resolution Quantization Theory
This paper considers the development of a general framework for the analysis of transmit beamforming methods in multiple antenna systems with finite-rate feedback. Inspired by the...
Jun Zheng, Ethan R. Duni, Bhaskar D. Rao