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» Vector Geometry for Computer Graphics
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131
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SI3D
2010
ACM
15 years 9 months ago
Learning skeletons for shape and pose
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
Nils Hasler, Thorsten Thormählen, Bodo Rosenh...
106
Voted
SG
2009
Springer
15 years 9 months ago
A Rendering Method for 3D Origami Models Using Face Overlapping Relations
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
Yohsuke Furuta, Jun Mitani, Yukio Fukui
VISUALIZATION
2005
IEEE
15 years 8 months ago
Visualizing the tightening of knots
The study of physical models for knots has recently received much interest in the mathematics community. In this paper, we consider the ropelength model, which considers knots tie...
Jason Cantarella, Michael Piatek, Eric Rawdon
SI3D
2003
ACM
15 years 7 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
121
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
Parameterizing subdivision surfaces
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. While much work has concentrated on parameterizing polygon meshes, little if any wo...
Lei He, Scott Schaefer, Kai Hormann