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173
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TOG
2012
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13 years 4 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
SIGGRAPH
2000
ACM
15 years 6 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
109
Voted
SI3D
2005
ACM
15 years 8 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SIGGRAPH
1997
ACM
15 years 6 months ago
Virtual voyage: interactive navigation in the human colon
Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which u...
Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk...
CW
2004
IEEE
15 years 6 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...