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» Vector Geometry for Computer Graphics
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SCVMA
2004
Springer
15 years 10 months ago
3D SSD Tracking from Uncalibrated Video
Abstract. In registration-based tracking precise pose between a reference template and the current image is determined by warping image patches into the template coordinates and ma...
Dana Cobzas, Martin Jägersand
127
Voted
COMPGEOM
2003
ACM
15 years 10 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
142
Voted
PG
2002
IEEE
15 years 9 months ago
Robust Acquisition of 3D Informations from Short Image Sequences
This paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extrac...
Sylvain Paris, François X. Sillion
SIGGRAPH
2010
ACM
15 years 9 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
CGI
2000
IEEE
15 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs