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VIS
2003
IEEE
145views Visualization» more  VIS 2003»
16 years 3 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
SI3D
2010
ACM
15 years 9 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
CIKM
2009
Springer
15 years 6 months ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...
VIS
2004
IEEE
127views Visualization» more  VIS 2004»
16 years 3 months ago
Stream Line and Path Line Oriented Topology for 2D Time-Dependent Vector Fields
Topological methods aim at the segmentation of a vector field into areas of different flow behavior. For 2D time-dependent vector fields, two such segmentations are possible: eith...
Hans-Christian Hege, Hans-Peter Seidel, Holger The...
113
Voted
RT
2004
Springer
15 years 7 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke