This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Topological methods aim at the segmentation of a vector field into areas of different flow behavior. For 2D time-dependent vector fields, two such segmentations are possible: eith...
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...