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SIGGRAPH
1999
ACM
15 years 6 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
CGF
2005
126views more  CGF 2005»
15 years 2 months ago
FreeLence - Coding with Free Valences
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Felix Kälberer, Konrad Polthier, Ulrich Reite...
VIS
2006
IEEE
214views Visualization» more  VIS 2006»
16 years 3 months ago
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
The Network for Computational Nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online...
Wei Qiao, Michael McLennan, Rick Kennell, David...
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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
SI3D
1999
ACM
15 years 6 months ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low