Sciweavers

1324 search results - page 82 / 265
» Vector Geometry for Computer Graphics
Sort
View
GRAPHICSINTERFACE
2007
15 years 4 months ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting
SI3D
2009
ACM
15 years 9 months ago
Hair self shadowing and transparency depth ordering using occupancy maps
This paper presents a method for quickly constructing a highquality approximate visibility function for high frequency semitransparent geometry such as hair. We can then reconstru...
Erik Sintorn, Ulf Assarsson
177
Voted
SI3D
2012
ACM
13 years 10 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Deformation Transfer to Multi-Component Objects
We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships bet...
Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun
92
Voted
SIGGRAPH
2000
ACM
15 years 6 months ago
Face fixer: compressing polygon meshes with properties
Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handlesthe topology of...
Martin Isenburg, Jack Snoeyink