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» Vector Geometry for Computer Graphics
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SIGGRAPH
2010
ACM
15 years 7 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
CGF
2011
14 years 6 months ago
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the ...
Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier
116
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
139
Voted
SI3D
2010
ACM
15 years 9 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
142
Voted
COMPGEOM
2010
ACM
15 years 7 months ago
3D Euler spirals for 3D curve completion
Shape completion is an intriguing problem in geometry processing with applications in CAD and graphics. This paper defines a new type of 3D curves, which can be utilized for curv...
Gur Harary, Ayellet Tal