We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
In this paper, we analyze the problem of finding a periodic schedule for the wake-up times of a set of nodes in a Wireless Sensor Network that optimizes the coverage of the region...
Daniele Fontanelli, Luigi Palopoli, Roberto Passer...
—A commodity personal computer (PC) can be seen as a hybrid computing system equipped with two different kinds of processors, i.e. CPU and a graphics processing unit (GPU). Since...
We review state-space control models in order to identify timing properties that can favour flexible scheduling of real-time control tasks. First, from the state-space model of a ...
We present a new high-level programming language, called XGIOTTO, for programming applications with hard real-time constraints. Like its predecessor, XGIOTTO is based on the LET (l...
Arkadeb Ghosal, Thomas A. Henzinger, Christoph M. ...