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133
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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 6 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
ICCV
2005
IEEE
16 years 4 months ago
When Does a Camera See Rain?
Rain produces sharp intensity fluctuations in images and videos, which degrade the performance of outdoor vision systems. These intensity fluctuations depend on various factors, s...
Kshitiz Garg, Shree K. Nayar
TCSV
2002
90views more  TCSV 2002»
15 years 2 months ago
Shot-boundary detection: unraveled and resolved?
Partitioning a video sequence into shots is the first step toward video-content analysis and content-based video browsing and retrieval. A video shot is defined as a series of inte...
Alan Hanjalic
132
Voted
AVI
2008
15 years 4 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
ICMI
2004
Springer
159views Biometrics» more  ICMI 2004»
15 years 8 months ago
A segment-based audio-visual speech recognizer: data collection, development, and initial experiments
This paper presents the development and evaluation of a speaker-independent audio-visual speech recognition (AVSR) system that utilizes a segment-based modeling strategy. To suppo...
Timothy J. Hazen, Kate Saenko, Chia-Hao La, James ...