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» Video-Based Motion Capturing for Skeleton-Based 3D Models
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SIGGRAPH
2010
ACM
15 years 4 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ICIP
2007
IEEE
16 years 1 months ago
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sop...
Jürgen Rurainsky, Peter Eisert, Philipp Fecht...
CVPR
2008
IEEE
16 years 1 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
ICCV
2011
IEEE
13 years 11 months ago
Dynamic Manifold Warping for View Invariant Action Recognition
We address the problem of learning view-invariant 3D models of human motion from motion capture data, in order to recognize human actions from a monocular video sequence with arbi...
Dian Gong, Gerard Medioni
ACMACE
2009
ACM
15 years 3 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier