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» View-dependent geometry coding of 3D scenes
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TIP
2008
108views more  TIP 2008»
15 years 5 months ago
Geometry-Based Distributed Scene Representation With Omnidirectional Vision Sensors
Abstract--This paper addresses the problem of efficient representation of scenes captured by distributed omnidirectional vision sensors. We propose a novel geometric model to descr...
Ivana Tosic, Pascal Frossard
149
Voted
ICIP
2000
IEEE
16 years 7 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
ICIP
2008
IEEE
16 years 7 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
SI3D
2010
ACM
16 years 17 days ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
VRML
2003
ACM
15 years 11 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink