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» Viewpoint-Based Ambient Occlusion
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91
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SCALESPACE
2009
Springer
15 years 4 months ago
A Non-local Approach to Shape from Ambient Shading
We study the mathematical and numerical aspects of the estimation of the 3-D shape of a Lambertian scene seen under diffuse illumination. This problem is known as “shape from amb...
Emmanuel Prados, Nitin Jindal, Stefano Soatto
SI3D
2009
ACM
15 years 4 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
80
Voted
PG
2007
IEEE
15 years 3 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
CVPR
2005
IEEE
15 years 11 months ago
Computer Vision for Music Identification
We describe how certain tasks in the audio domain can be effectively addressed using computer vision approaches. This paper focuses on the problem of music identification, where t...
Yan Ke, Derek Hoiem, Rahul Sukthankar
SI3D
2010
ACM
15 years 4 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan