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LCN
2006
IEEE
15 years 8 months ago
Efficient Packet Processing in User-Level OSes: A Study of UML
Network server consolidation has become popular through recent virtualization technology that builds secure, isolated network systems on shared hardware. One of the virtualization...
Younggyun Koh, Calton Pu, Sapan Bhatia, Charles Co...
SI3D
2003
ACM
15 years 7 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
CVPR
2000
IEEE
16 years 4 months ago
Visual Tunnel Analysis for Visibility Prediction and Camera Planning
A sequence of images taken along a camera trajectory captures a subset of scene appearance. If visibility space is the space that encapsulates the appearance of the scene at every...
Sing Bing Kang, Peter-Pike J. Sloan, Steven M. Sei...
DSRT
2008
IEEE
15 years 8 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
CHI
2000
ACM
15 years 6 months ago
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Coordination definitions and metrics are reviewed from the motor control, biomedical, and human factors literature. This paper presents an alternative measurement called the M-met...
Maurice R. Masliah, Paul Milgram