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PRESENCE
2006
102views more  PRESENCE 2006»
14 years 11 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
CHI
2006
ACM
16 years 3 days ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
78
Voted
IROS
2006
IEEE
98views Robotics» more  IROS 2006»
15 years 5 months ago
Sounds Good: Simulation and Evaluation of Audio Communication for Multi-Robot Exploration
— In order to guide the design of a new multi-robot system, we seek to evaluate two different designs of audio direction sensor. We have implemented a simple but useful audio pro...
Pooya Karimian, Richard Vaughan, Sarah Brown
GI
2004
Springer
15 years 5 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CCECE
2006
IEEE
15 years 5 months ago
An Online System for Synchronized Processing of Video and Audio Signals
For many audio-visual applications, the integration and synchronization of audio and video signals is essential. The objective of this paper is to develop a system that displays t...
Mary Mikhail, Giovanni Palumbo, Jinane Mohammad, M...