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IJAMC
2010
102views more  IJAMC 2010»
15 years 4 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
HCI
2009
15 years 3 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
KDD
2008
ACM
161views Data Mining» more  KDD 2008»
16 years 6 months ago
An inductive database prototype based on virtual mining views
We present a prototype of an inductive database. Our system enables the user to query not only the data stored in the database but also generalizations (e.g. rules or trees) over ...
Élisa Fromont, Adriana Prado, Bart Goethals...
179
Voted
CA
2003
IEEE
15 years 10 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
CDC
2009
IEEE
173views Control Systems» more  CDC 2009»
15 years 9 months ago
Virtual holonomic constraint approach for planar bipedal walking robots extended to double support
The concept of virtual holonomic constraints is extended to the case of double support, which is characterized by a closed kinematic chain and redundancy in the state variables. An...
Michael Scheint, Marion Sobotka, Martin Buss