Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these inte...
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...
We propose a method for computer-based speed writing, SHARK (shorthand aided rapid keyboarding), which augments stylus keyboarding with shorthand gesturing. SHARK defines a shorth...