The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...