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TVCG
2008
96views more  TVCG 2008»
14 years 9 months ago
Hand Motion Prediction for Distributed Virtual Environments
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
Addison Chan, Rynson W. H. Lau, Lewis W. F. Li
CANDC
2007
ACM
15 years 1 months ago
Group creativity in virtual math teams: interactional mechanisms for referencing, remembering and bridging
In this paper, we present a qualitative case study of group creativity online in the domain of mathematics. We define creative work broadly, ranging from the micro-level coconstru...
Johann W. Sarmiento, Gerry Stahl
ISMAR
2008
IEEE
15 years 4 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
DSRT
1999
IEEE
15 years 2 months ago
Distributed Interaction in Virtual Spaces
Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative w...
Alois Ferscha, James Johnson
CHI
2008
ACM
15 years 10 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur