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VAST
2004
ACM
15 years 3 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
CANDT
2009
15 years 1 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
15 years 10 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...
JVCA
2006
134views more  JVCA 2006»
14 years 10 months ago
Multimodal expression in virtual humans
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
Celso de Melo, Ana Paiva
HAPTICS
2006
IEEE
15 years 4 months ago
Adaptation of Haptic Interfaces for a LabVIEW-based System Dynamics Course
This paper describes the development of haptic paddle laboratory kits and associated National Instruments LabVIEW virtual instrumentation to support the adaptation of laboratory e...
Kevin Bowen, Marcia Kilchenman O'Malley