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CE
2007
122views more  CE 2007»
15 years 1 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro
ACMACE
2006
ACM
15 years 7 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
SPATIALCOGNITION
2004
Springer
15 years 6 months ago
Investigation of Preference Between the Least-Angle Strategy and the Initial Segment Strategy for Route Selection in Unknown Env
This paper presents results from a desktop experiment in which the participants’ route selection behavior in an unknown street network is investigated. The participants were pres...
Hartwig H. Hochmair, Victoria Karlsson
CGF
2000
96views more  CGF 2000»
15 years 1 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
SPATIALCOGNITION
1998
Springer
15 years 5 months ago
Behavioral Experiments in Spatial Cognition Using Virtual Reality
Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....