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122
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ACMACE
2006
ACM
15 years 9 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
113
Voted
IJWBC
2007
73views more  IJWBC 2007»
15 years 3 months ago
The strategic virtual corporation: bridging the experience gap
: As the knowledge drain in virtual organisations is much more significant than in traditional companies, an ‘experience gap’ between virtual corporations and traditional organ...
Christoph Lattemann, Soren Kupke
HICSS
2005
IEEE
160views Biometrics» more  HICSS 2005»
15 years 9 months ago
Problem Based Learning and the Business School Environment
This paper attempts to create a research cycle for Problem Based Learning and in so doing help substantiate the use of PBL in business school environments. The paper starts with a...
Wm. Benjamin Martz Jr., Morgan M. Shepherd
149
Voted
ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
15 years 10 months ago
Which landmark is useful? Learning selection policies for navigation in unknown environments
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
Hauke Strasdat, Cyrill Stachniss, Wolfram Burgard
KI
2010
Springer
14 years 10 months ago
Lifelong Map Learning for Graph-based SLAM in Static Environments
In this paper, we address the problem of lifelong map learning in static environments with mobile robots using the graph-based formulation of the simultaneous localization and mapp...
Henrik Kretzschmar, Giorgio Grisetti, Cyrill Stach...