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ISTA
2003
15 years 5 months ago
Reflective Learning in Large Companies - can it work?
: A growing number of universities and companies are now becoming focused on promoting learning that is not merely instrumental. These aspirations refer to deep learning, transform...
Mihaela-Monica Vladoiu, Beatrice Matenciuc-Antones...
CHI
2002
ACM
16 years 4 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
ATAL
2008
Springer
15 years 6 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
AAAI
1997
15 years 5 months ago
Reinforcement Learning with Time
This paper steps back from the standard infinite horizon formulation of reinforcement learning problems to consider the simpler case of finite horizon problems. Although finite ho...
Daishi Harada
ETS
2002
IEEE
121views Hardware» more  ETS 2002»
15 years 4 months ago
Interactions of organizational culture and collaboration in working and learning
This paper reports the methodologies and findings of research done by the Enterprise Social Learning Architecture (ESLA) Task into learning processes in two diverse environments w...
Irena M. Ali, Celina Pascoe, Leoni Warne