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ISPASS
2009
IEEE
16 years 1 months ago
WARP: Enabling fast CPU scheduler development and evaluation
Abstract—Developing CPU scheduling algorithms and understanding their impact in practice can be difficult and time consuming due to the need to modify and test operating system ...
Haoqiang Zheng, Jason Nieh
VEE
2005
ACM
119views Virtualization» more  VEE 2005»
16 years 12 days ago
A programmable microkernel for real-time systems
We present a new software system architecture for the implementation of hard real-time applications. The core of the system is a microkernel whose reactivity (interrupt handling a...
Christoph M. Kirsch, Marco A. A. Sanvido, Thomas A...
INTERNET
2010
132views more  INTERNET 2010»
15 years 4 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 9 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
ICML
2006
IEEE
16 years 7 months ago
Qualitative reinforcement learning
When the transition probabilities and rewards of a Markov Decision Process are specified exactly, the problem can be solved without any interaction with the environment. When no s...
Arkady Epshteyn, Gerald DeJong