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VCIP
2003
231views Communications» more  VCIP 2003»
15 years 8 months ago
Light field rendering with omni-directional camera
This paper presents an approach to capture visual appearance of a real environment such as an interior of a room. We propose the method for generating arbitrary viewpoint images b...
Hiroshi Todoroki, Hideo Saito
ATAL
2009
Springer
15 years 8 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
ICIP
2007
IEEE
16 years 8 months ago
MuFeSaC: Learning When to Use Which Feature Detector
Interest point detectors are the starting point in image analysis for depth estimation using epipolar geometry and camera ego-motion estimation. With several detectors defined in ...
Sreenivas R. Sukumar, David L. Page, Hamparsum Boz...
213
Voted
SECON
2007
IEEE
16 years 1 months ago
Self-Learning Repeated Game Framework for Distributed Primary-Prioritized Dynamic Spectrum Access
Dynamic spectrum access has become a promising approach to fully utilize the scarce spectrum resources. In a dynamically changing spectrum environment, it is very important to desi...
Beibei Wang, Zhu Ji, K. J. Ray Liu