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SCHULE
2007
Springer
15 years 11 months ago
Exploratory Learning
: In our department we have a long history of developing interfaces for learning, which are framed by constructivist and constructionist theories of learning. Thus we try to create...
Ivan Kalas, D. Lehotska
ECIS
2000
15 years 6 months ago
Trust in Electronic Learning and Teaching Relationships: The Case of WINFO-Line
Electronic relationships in the context of electronic commerce and especially in the context of electronic learning and teaching are on the rise. However, besides the well known te...
Harald F. O. von Kortzfleisch, Udo Winand
AAMAS
2011
Springer
15 years 4 days ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
CSEE
2011
Springer
14 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
139
Voted
ATAL
2007
Springer
15 years 11 months ago
Model-based function approximation in reinforcement learning
Reinforcement learning promises a generic method for adapting agents to arbitrary tasks in arbitrary stochastic environments, but applying it to new real-world problems remains di...
Nicholas K. Jong, Peter Stone