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AMDO
2004
Springer
15 years 9 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ATAL
2004
Springer
15 years 9 months ago
Brain Meets Brawn: Why Grid and Agents Need Each Other
The Grid and agent communities both develop concepts and mechanisms for open distributed systems, albeit from different perspectives. The Grid community has historically focused o...
Ian T. Foster, Nicholas R. Jennings, Carl Kesselma...
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 9 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
EWSA
2004
Springer
15 years 9 months ago
ArchWare: Architecting Evolvable Software
This paper gives an overview of the ArchWare European Project1 . The broad scope of ArchWare is to respond to the ever-present demand for software systems that are capable of accom...
Flávio Oquendo, Brian Warboys, Ronald Morri...
ICCS
2004
Springer
15 years 9 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert