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AUGHUMAN
2011
14 years 10 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
142
Voted
CI
2011
110views more  CI 2011»
14 years 10 months ago
Experiences with planning for natural language generation
We investigate the application of modern planning techniques to domains arising from problems in natural language generation (NLG). In particular, we consider two novel NLGinspire...
Alexander Koller, Ronald P. A. Petrick
131
Voted
FIRSTMONDAY
2011
125views more  FIRSTMONDAY 2011»
14 years 10 months ago
The more people I meet, the more I like my dog: A study of pet-oriented social networks on the Web
There has been extensive research into friend-oriented and professional social networking websites, but relatively little work on passion-oriented sites designed to connect strang...
Jennifer Golbeck
134
Voted
TCIAIG
2010
14 years 10 months ago
Cinematic Visual Discourse: Representation, Generation, and Evaluation
In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative di...
Arnav Jhala, R. Michael Young
129
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TOG
2010
117views more  TOG 2010»
14 years 10 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...