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114
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SIGGRAPH
1996
ACM
15 years 6 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
129
Voted
JUCS
2002
116views more  JUCS 2002»
15 years 2 months ago
Bounded Flooding Routing Algorithm for Provisioning the Globally Optimal Route in a Hierarchical ATM Network
: ATM virtual path (VP) contains bundles of virtual channels (VCs). A VP layer network can be used as a server layer network of VC layer networks and each VC layer network can be a...
Daniel Won-Kyu Hong, Choong Seon Hong, Dong-Sik Yu...
ICDCS
1998
IEEE
15 years 6 months ago
Experience with Secure Multi-Processing in Java
As Java is the preferred platform for the deployment of network computers, it is appealing to run multiple applications on a single Java desktop. We experimented with using the Ja...
Dirk Balfanz, Li Gong
VRML
1998
ACM
15 years 6 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
EUROPAR
2007
Springer
15 years 8 months ago
Getting 10 Gb/s from Xen: Safe and Fast Device Access from Unprivileged Domains
The networking performance available to Virtual Machines (VMs) can be low due to the inefficiencies of transferring network packets between the host domain and guests. This can lim...
Kieran Mansley, Greg Law, David Riddoch, Guido Bar...