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CII
2006
141views more  CII 2006»
15 years 5 months ago
FPGA-based tool path computation: An application for shoe last machining on CNC lathes
Tool path generation is one of the most complex problems in Computer Aided Manufacturing. Although some efficient strategies have been developed, most of them are only useful for s...
Antonio Jimeno, José Luis Sánchez, H...
153
Voted
MOBICOM
1999
ACM
15 years 9 months ago
Using Code Mobility to Create Ubiquitous and Active Augmented Reality in Mobile Computing
The concept augmented reality is used to describe a system that supplements reality by adding virtual objects into a real-world view. This paper describes a flexible mobile code a...
Kari Kangas, Juha Röning
ACMACE
2006
ACM
15 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
135
Voted
CAINE
2003
15 years 6 months ago
Development of a Computational Toolkit for Biomechanical Analysis and Simulation: The Vertebrate Analyzer
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
K. F. Hulme, F. C. Mendel, K. P. Chugh
ICPR
2006
IEEE
16 years 6 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...