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VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
15 years 8 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
MCS
2006
Springer
15 years 3 months ago
Modeling and simulation of a hybrid dynamic system used in haptic interfaces
F. Khatounian, S. Moreau, J.-P. Louis, Eric Monmas...
137
Voted
ICAT
2003
IEEE
15 years 8 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
124
Voted
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 9 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
HAPTICS
2008
IEEE
15 years 10 months ago
Haptic Perception of Real and Virtual Curvature
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....