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CVPR
2009
IEEE
15 years 1 months ago
Automatic registration of LIDAR and optical images of urban scenes
Fusion of 3D laser radar (LIDAR) imagery and aerial optical imagery is an efficient method for constructing 3D virtual reality models. One difficult aspect of creating such models...
Andrew Mastin, Jeremy Kepner, John W. Fisher III
CGI
2004
IEEE
15 years 1 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
ATAL
2006
Springer
15 years 1 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
CIG
2006
IEEE
15 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
SCA
2007
15 years 4 days ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...