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CHI
2003
ACM
16 years 7 days ago
The effectiveness of multiscale collaboration in virtual environments
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Xiaolong Zhang, George W. Furnas
ICMCS
1998
IEEE
108views Multimedia» more  ICMCS 1998»
15 years 4 months ago
Interoperable Networked Virtual Environments
The interoperability between heterogeneous distributed virtual environments is one of the main problems Virtual Reality will have to face in the very close future. This article pr...
Michel Soto, Sébastien Allongue
CG
2004
Springer
14 years 11 months ago
Where computers disappear, virtual humans appear
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Anton Nijholt
MMS
2006
14 years 11 months ago
A platform for virtual collaboration spaces and educational communities: the case of EVE
This paper presents the design, implementation and evaluation of EVE Community Prototype, which is an educational virtual community aiming to meet the requirements of a Virtual Col...
Christos Bouras, Eri Giannaka, Alexandros Panagopo...
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
14 years 10 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...